top of page
Untitled-1.jpg

3D ARTWORKS

I enjoyed the process with these models. I learned and discovered new techniques and even new software to achieve the desired result with my PC's level of functioning.

I created heavy set highly detailed polygons just to make this vague idea come to life from my head, from which I came to know of displacement shaders. Perks of learning on your own? Everything goes in your pace and you figure out better.(But I could really use some help to learn more)

 

I sort of brought my imaginations to life after this one model, and so begins my 3D journey...​​

Empress

SOFTWARES

BEHIND THE SCENES

MAYA, Arnold, Substance Painter, Zbrush, mari, Marvelous designer, etc.

Low poly models done with maya. High poly details sculpted in Zbrush.

Dress created and animated with Marvelous Designer.

Textured with Substance Painter and mari.

Rendered using Arnold for maya.

Older works

SOFTWARES

BEHIND THE SCENES

MAYA, Arnold, Substance Painter, Zbrush

Low poly models done with maya / 3ds max. High poly details sculpted in Zbrush.

Textured with Substance Painter, sometimes also with mari.

Rendered using Arnold for maya / Vray for maya / Keyshot in Zbrush.

bottom of page